Immersive multimedia in education refers to learning using digital media tools that require a student to navigate a virtual environment and engage in multiple tasks while working through a digital simulation. These learning environments may require a student to use 3-D glasses, headphones or specialized controls to move an avatar.
This form of digital media, also known as virtual reality, has been used in different training and learning settings from primary to post-secondary education. Benefits of using these tools for learning include the ability to collaborate in real time from a distance with others while also physically interacting with shared objects.Learn More
Teacher education refers to the process by which a person attains education or training in an institution of learning in order to become a teacher. Teacher education equips pre- and in-service teachers with the professional knowledge and skills necessary to educate others in general or specialized subjects.Full Answer >
Scaffolding is a method of teaching new material using a child's strengths, previous knowledge and special motivational techniques as a support or scaffold for the new information. The teacher removes the scaffolds as the child becomes more competent in the new area.Full Answer >
In education, benchmark refers to an assortment of evaluation tests administered throughout the school year in order to find out whether or not students are meeting specified academic standards. Benchmarking is instrumental in measuring students academic growth and in designing custom curriculum to reach each student's learning needs.Full Answer >
Specificity is a principle of training that states that sports training has to be appropriately matched to the requirements of the sporting activity in order to produce a training effect. Athletes should train the energy system they use predominantly and the skill and fitness components that are most important to their sport, for example muscular endurance, balance or agility.Full Answer >