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GURPS Autoduel was one of the first worldbooks ever published for the GURPS system – over ten years ago! ... GURPS Autoduel: Car Warriors – 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs.
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The Power of PDF: GURPS Autoduel is also available as a digital download on our sister-site, e23! Add To Cart. Top • Home • Search • Browse • Cart • Contact ...
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The problem with GURPS Autoduel is that it doesn't give you what you need to run an Autoduel campaign. Almost all of the rules for designing cars and for car to car combat are in GURPS Vehicles. Given that Vehicles is a terrifying mass of badly organized systems, this is a pretty serious problem.
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... 64 pages feature: - a modern-day GURPS Horror adventure - all the information needed to adapt the adventure for GURPS Autoduel America - a complete town ...
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A few things to make car-design easier and more Car-Warsish in GURPS Autoduel. ... Carmaker's Cribsheet for GURPS Autoduel; What's a Car? ... This plagued me as I began work on some GURPS Autoduel campaign material a while back, and that's where this article began. While I was at it, I also wanted to lock down a working...
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List of GURPS books - Wikipedia, the free encyclopedia
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Car Wars - Wikipedia, the free encyclopedia
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GURPS Autoduel Second Edition ... GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair...
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SJG6305 Supplement for GURPS Autoduel and CAR WARS ... Campaign guidelines for GURPS Autoduel GMs, with advice for setting an adventure in any part of the Midwest. ... ''Murphy's Law,'' a complete adventure for GURPS Autoduel. The Murphys have struck a blow for human freedom against the accursed machines of KC-1. You are caught...
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GURPS Autoduel, 2nd Edition with Robert J. Garitta; Released February 1997 ... Autoduel Quarterly ... "BANG! ZOOM! -- GURPS Autoduel 2nd Edition Designer Notes", Pyramid # 20...
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