dictionary.reference.com/browse/X Y Z Axis

en.wikipedia.org/wiki/Cartesian_coordinate_system

A Cartesian coordinate system is a coordinate system that specifies each point uniquely in a .... A plane with x- and y-axes defined is often referred to as the Cartesian plane or xy-plane. The value of x is called the x-coordinate or abscissa and ...

www.pcmag.com/encyclopedia/term/54951/x-y-z-matrix

Definition of: X-Y-Z matrix. x-y-z matrix. A three-dimensional structure. The x-axis and y-axis represent the first two dimensions; the z-axis, the third dimension.

www.lynda.com/Photoshop-tutorials/3D-explained-XYZ-position-orientation/77855/82310-4.html

Mar 29, 2011 ... 3D explained: XYZ position and orientation: Photoshop CS5 .... Y, and Z axes; applying materials to create believable textures; adding realism ...

www.calpoly.edu/~elovagli/HTML/concepts_01.htm

Maya (and virtually all 3-D programs) define virtual 3-dimensional space with a center (zero) point ... This is the point where the three major axes (XYZ) intersect.

english.stackexchange.com/questions/56472/x-y-z-horizontal-vertical-and

Extending this to 3D, is there a similar word for the Z axis? .... As for variable names, you will have to drop the h-v concept and adopt the xyz nomenclature. ... The "horizontal" and "vertical" of a coordinate system are defined by ...

www.itseducation.asia/mathematics/xyz.htm

X. x-axis: The line formed by the collection of points where all variables other than x is set to zero. (And different points are obtained by setting x to be different ...

www.math.usm.edu/lambers/mat169/fall09/lecture17.pdf

the signed distance along the coordinate axes, the x-axis, y-axis and z-axis, ... a point in xyz-space and a triple in 3, which is the set of all ordered triples of real ... case, it follows from our working definition that the projection of the point (x, y, z).

www.cnccookbook.com/CCCNCGCodeCoordinates.htm

Each machine will have its own specific axis orientation which you should become familiar ... For example, IJK may be relative XYZ when defining arc centers.