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Studies have shown that 183 million Americans play video games, including 99% of boys under 18 and 94% of girls under 18.


Video gaming in the United States is one of the fastest growing entertainment industries in the ... The most common reason parents play video games with their children is as a fun family activity, or because they are ... This device would have tens of thousands of people play it even though the computer won 90% of the time.


Video game culture (more accurately: a subculture) is a worldwide new media subculture ... Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone who is passionate  ...


Nov 25, 2013 ... “Many people don't know how big gaming is,” said Oscar Diele, chief ... that advertisers should start to spend more on video ads within games.


Apr 14, 2015 ... The Entertainment Software Association exists to boost and fortify the game industry. Part of that job is publishing an annual reminder that video ...


Apr 29, 2016 ... The average gamer has been playing video games for 13 years. ... 54 percent of respondents play games with other people, including friends (40 percent) and family ... Just how much money do we spend on games? In short: ...


Apr 26, 2016 ... PC gamers make up the largest percentage of the video game market, with ... in the world has reached 1.8 billion, with 1.2 billion gamers playing on PC. .... A better system may be to add up how many hours people use their ...


Apr 5, 2017 ... 2017 Video Game Trends and Statistics – Who's Playing What and Why? ... There are also just as many women playing video games over the age of ... to be on a downward trend, people are playing socially more than ever, ...


Feb 8, 2016 ... 2016 Video Game Statistics & Trends Who's Playing What & Why .... Some people wear the title of “Gamer” as a badge of honor, while some ...


Dec 15, 2015 ... Americans' attitudes toward games – and the people who play them – are complex ... About half of American adults (49%) “ever play video games on a computer, ... The public is much less certain on other aspects of gaming.