The video game industry is the economic sector involved with the development,
marketing and .... This was also nearly twice as much revenue as the $3.8 billion
generated by the home video game indus...
Feb 16, 2016 ... Video game companies collected a lot of gold coins in 2015. Total revenues for
the industry in the U.S. hit $23.5 billion last year—a ... which could spur many
older game system owners to buy a current generation machine.
Apr 21, 2016 ... Market research firm Newzoo revealed today that it expects the global gaming
market to be worth $99.6 billion in 2016. That's up 8.4 percent ...
Apr 21, 2016 ... Global games market size: Revenues will reach $99.6 billion in 2016 with the
mobile ... China alone accounts for one quarter of all global game revenues. ... of
games and video on a global scale, with esports at the epicenter.
Apr 22, 2015 ... It's going to be another big year for games, as Newzoo is projecting that 2015 will
see global gaming revenues jump 9.4 percent year-over-year ...
Jan 21, 2016 ... This Is The Current State Of The Video Game Industry ... is almost as big as
mobile at $27 billion and much of the hardcore gaming and eSports ...
Feb 16, 2016 ... U.S. Video Game Industry Generates $23.5 Billion in Revenue for 2015 ... “The
video game industry excels because it anticipates demand ... The new
generation of gamers, many whom identify as environmentalists and social ...
Jan 26, 2016 ... Worldwide digital video game sales hit a record last year as the mobile market
continued to rocket higher and hardcore gamers gravitated ...
The mission statement for the non-profit, self-regulatory body, Entertainment ... As
part of its self-regulatory role for the video game industry the ESRB also ...
Apr 22, 2015 ... The global market for video games is set to jump by 9.4 percent this year, ... the
company said that the market would be worth $102.9 billion by 2017. Increasing
game revenues in Asia and continued success of mobile gaming are the main
drivers of growth, according to the company. .... So many references.