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Video game industry

en.wikipedia.org/wiki/Video_game_industry

The video game industry is the economic sector involved with the development, marketing and .... This was also nearly twice as much revenue as the $3.8 billion generated by the home video game indus...

Video Game Industry Statistics | Entertainment Software Rating Board

www.esrb.org/about/video-game-industry-statistics.aspx

Video game industry statistics including: gamers age, time spent playing, consoles used, parents interaction, ... How Much Do You Know About Video Games?

• Global games market revenue by segment 2018 | Statistic

www.statista.com/statistics/278181/video-games-revenue-worldwide-from-2012-to-2015-by-source/

... by segment and screen. PC/MMO games were estimated to generate 26.7 billion U.S. dollars in 2016. ... than 18,000 Sources. Prices & Access .... Industry in Transition. This infographic sums up the current state of the video game industry.

Games Industry | Gaming will hit $91.5 billion ... - GamesIndustry.biz

www.gamesindustry.biz/articles/2015-04-22-gaming-will-hit-usd91-5-billion-this-year-newzoo

Apr 22, 2015 ... It's going to be another big year for games, as Newzoo is projecting that 2015 will see global gaming revenues jump 9.4 percent year-over-year ...

Who makes more money: Hollywood or the video game industry ...

www.quora.com/Who-makes-more-money-Hollywood-or-the-video-game-industry

The video game industry made twice as much money in 2013 than did the film ... Worldwide box-office revenue for the film industry in 2013 was $35.9 billion ...

The video game industry is one of the fastest growing sectors in the ...

www.theesa.com/wp-content/uploads/2014/11/Games_Economy-11-4-14.pdf

Worldwide, sales in 2013 topped $93 billion, according to Gartner, ... The video game industry added nearly $6.2 billion to the U.S. Gross ... Many states welcome opportunities to create video game industry jobs that drive economic growth.

U.S. games industry forecast to grow 30 percent to $19.6B by 2019 ...

venturebeat.com/2015/06/02/u-s-games-industry-forecast-to-grow-30-to-19-6b-by-2019/

Jun 2, 2015 ... Games are still much smaller than filmed entertainment, but by no ... The U.S. video game industry will grow 30 percent from $15 billion in 2014 ...

Essential Facts About the Computer and Video Game Industry

www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf

How Many Gamers Play Games With Others? 8. Parents and Games. 8. Parents ... Total Consumer Spend on Video Game Industry in 2014. WHO WE ARE. 14.

Worldwide video games market will grow 9.4 percent this year, says ...

www.polygon.com/2015/4/22/8471789/worldwide-video-games-market-value-2015

Apr 22, 2015 ... The global market for video games is set to jump by 9.4 percent this ... Last year, the company said that the market would be worth $102.9 billion by 2017. Increasing game revenues in Asia and continued success of mobile ...

The games industry in numbers | Ukie

ukie.org.uk/research

The UK was estimated to be the 6th largest video game market in 2015 in terms of ... The UK games industry was worth nearly £4.2bn in consumer spend in 2015 , up ... The BFI Certification Unit have released statistics on how many games ...

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Video Game Industry - Statistics & Facts | Statista

www.statista.com

Mar 18, 2016 ... Discover all statistics and data on Video Game Industry now on ... and simulate reality to a degree which is astonishing in many cases. ..... Computer and video game sales in the United States from 2000 to 2014 (in billion U.S. ...

Video game industry - Video Game Sales Wiki - Wikia

vgsales.wikia.com

At the height of the arcade golden age, the worldwide video game industry was estimated to be worth as much as $35 billion in 1981, equivalent to over $88 ...

Level up! Video game industry revenues soar in 2015 - Fortune

fortune.com

Feb 16, 2016 ... Video game companies collected a lot of gold coins in 2015. Total revenues for the industry in the U.S. hit $23.5 billion last year—a ... which could spur many older game system owners to buy a current generation machine.