Web Results

Video game industry - Wikipedia

en.wikipedia.org/wiki/Video_game_industry

The video game industry is the economic sector involved with the development, marketing and ... Many early publicly-available interactive computer-based game machines used or other mechanisms to mim...

Level up! Video game industry revenues soar in 2015 - Fortune

fortune.com/2016/02/16/video-game-industry-revenues-2015/

Feb 16, 2016 ... Video game companies collected a lot of gold coins in 2015. Total revenues for the industry in the U.S. hit $23.5 billion last year—a ... which could spur many older game system owners to buy a current generation machine.

Video games will become a $99.6B industry this year as mobile ...

venturebeat.com/2016/04/21/video-games-will-become-a-99-6b-industry-this-year-as-mobile-overtakes-consoles-and-pcs/

Apr 21, 2016 ... Market research firm Newzoo revealed today that it expects the global gaming market to be worth $99.6 billion in 2016. That's up 8.4 percent ...

U.S. games industry forecast to grow 30 percent to $19.6B by 2019 ...

venturebeat.com/2015/06/02/u-s-games-industry-forecast-to-grow-30-to-19-6b-by-2019/

Jun 2, 2015 ... Games are still much smaller than filmed entertainment, but by no ... The U.S. video game industry will grow 30 percent from $15 billion in 2014 ...

Video game industry | Video Game Sales Wiki | Fandom powered by ...

vgsales.wikia.com/wiki/Video_game_industry

At the height of the arcade golden age, the worldwide video game industry was estimated to be worth as much as $35 billion in 1981, equivalent to over $88 ...

US Video Game Industry Generates $23.5 Billion in Revenue for 2015

www.theesa.com/article/u-s-video-game-industry-generates-23-5-billion-in-revenue-for-2015/

Washington, DC – February 16, 2016 – The U.S. computer and video game industry generated $23.5 billion in revenue in 2015, according to new data released ...

Games Industry | Gaming will hit $91.5 billion ... - GamesIndustry.biz

www.gamesindustry.biz/articles/2015-04-22-gaming-will-hit-usd91-5-billion-this-year-newzoo

Apr 22, 2015 ... Gaming will hit $91.5 billion this year - Newzoo ... Global Games Market Report projecting worldwide revenues to reach $107 billion in 2017. ... Twitch grow to the massive live video platform it is today," says research firm.

The games industry in numbers | Ukie

ukie.org.uk/research

The UK was estimated to be the 6th largest video game market in 2015 in terms of ... The UK games industry was worth nearly £4.2bn in consumer spend in 2015 , up .... The BFI Certification Unit have released statistics on how many games ...

Digital gaming sales hit record $61 billion in 2015: Report - CNBC.com

www.cnbc.com/2016/01/26/digital-gaming-sales-hit-record-61-billion-in-2015-report.html

Jan 26, 2016 ... Worldwide digital video game sales hit a record last year as the mobile market continued to rocket higher and hardcore gamers gravitated ...

This Is The Current State Of The Video Game Industry — Mahesh VC

www.mahesh-vc.com/blog/this-is-the-current-state-of-the-video-game-industry

Jan 21, 2016 ... This Is The Current State Of The Video Game Industry ... is almost as big as mobile at $27 billion and much of the hardcore gaming and eSports ...

More Info

• Value of the video game market in the U.S. 2020 | Statistic

www.statista.com

This timeline presents a forecast of the value of the video game industry in the United States from 2011 to 2020. In 2015, the market was estimated to be worth 16.97 billion U.S. dollars and PwC expects revenues to reach ... Prices & Access.

• U.S. monthly video game industry revenue 2016 | Statistic

www.statista.com

Prices & Access .... Revenue of the U.S. video game industry 2014-2016 ... of the U.S. video game industry from October 2014 to October 2016 (in billion U.S. ...

The Global Games Market 2016 | Per Region & Segment | Newzoo

newzoo.com

Apr 21, 2016 ... Global games market size: Revenues will reach $99.6 billion in 2016 with the mobile ... China alone accounts for one quarter of all global game revenues. ... of games and video on a global scale, with esports at the epicenter.