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DFC Intelligence


Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.

Video Games in the US Market Research | IBISWorld


Market Research Report: Video Games Industry. Date: Feb 2016 Level complete: Demand for video games will increase as disposable income grows.

Essential Facts About the Computer and Video Game Industry


Total Consumer Spend on Video Game Industry in 2014. WHO WE ARE. 14 ... The annual research was conducted by Ipsos MediaCT for ESA. The study is the  ...

Video Game Industry - Statistics & Facts | Statista


Mar 18, 2016 ... Discover all statistics and data on Video Game Industry now on statista.com!

Newzoo | Games, Esports & Mobile Market Intelligence


Newzoo's latest round of primary consumer research in 16 countries ... The Global Games Market Reaches $99.6 Billion in 2016, Mobile Generating 37%. Today ...

Video Game Industry Statistics, Market Research & Trends


Understand the Video Game Industry Quickly & Get Actionable Data Easily. The Latest Reports with Statistics & Trends from Top Industry Sources.



Video Game Research Company in the World. The Most Expansive Video Game Database in the Industry. POWERING THE LARGEST. Are you currently ...

Market Research on the Toys and Games Industry


Market Research Reports on the Toys and Games industry, with Toys and Games ... Both traditional toys and games and video games posted solid value growth.

The games industry in numbers | Ukie


The UK was estimated to be the 6th largest video game market in 2015 in terms of ... to the contributions of supportive data and market research companies.

How market research changes your games | Polygon


Mar 2, 2016 ... Somewhere, probably as you read this, people are sitting in a room attempting to compile every piece of video game-related information that ...

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Video Game Market Research - NPD Group


NPD's video games market research covers physical, digital, & mobile gaming sales data, trends, & industry analysis based on point-of-sale & consumer panel ...

So you think video game research sucks? | GamesIndustry.biz


Oct 29, 2014 ... ResearchInsights. Superdata's Joost van Dreunen explains the method to a gaming analyst's madness. It's common for an industry analyst to ...

Video games: Segment data insights: Global entertainment and ...


Research & insights ... Global video games revenue will grow healthily through to 2019. ... But in the console market in particular, the ability to trade in physical games, frequently higher digital pricing and a lack of network infrastructure will ...