Dec 21, 2016 ... Games generated $91 billion worldwide in 2016, according to a report from market researcher SuperData Research. ... New categories such as virtual reality, esports, and gaming video content were small in size, but they are ...
DFC Intelligence provides market research reports, interactive services and consulting for the Global ... Worldwide Video Game Market Forecasts – March 2017.
Apr 21, 2017 ... The release of two separate pieces of research from the ESA and Newzoo has provided an interesting look at the state of the video game ...
NPD's video games market research covers physical, digital, & mobile gaming sales data, trends, & industry analysis based on point-of-sale & consumer panel ...
Apr 21, 2016 ... Global games market 2016: Revenues will reach $99.6 billion in 2016 with ... Other market research reports have mentioned far higher revenues for this ... of games and video on a global scale, with esports at the epicenter.
Market Research Report: Video Games Industry. Date: May 2017 Level up: Demand for video games will increase as disposable income grows.
Euromonitor International publishes the world's most comprehensive market research on the video games industry. Our reports feature a wealth of standardised ...
2016 will be a breakthrough year for Virtual Reality and the Video games industry – triggering wider consumer uptake in 2017 and 2018.
Find Video Games Market Research Reports and industry analysis for market segmentation data, market growth and new business.
Total Consumer Spend on Video Game Industry in 2014. WHO WE ARE. 14 ... The annual research was conducted by Ipsos MediaCT for ESA. The study is the ...