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www.developer-tech.com/news/2017/apr/21/research-state-video-game-industry-2017

Apr 21, 2017 ... The release of two separate pieces of research from the ESA and Newzoo has provided an interesting look at the state of the video game ...

venturebeat.com/2016/12/21/worldwide-game-industry-hits-91-billion-in-revenues-in-2016-with-mobile-the-clear-leader

Dec 21, 2016 ... Games generated $91 billion worldwide in 2016, according to a report from market researcher SuperData Research.

www.euromonitor.com/video-games

Euromonitor International publishes the world's most comprehensive market research on the video games industry. Our reports feature a wealth of standardised ...

www.ibisworld.com/industry-trends/market-research-reports/information/motion-picture-sound-recording-industries/video-games.html

Market Research Report: Video Games Industry. Date: May 2017 Level up: Demand for video games will increase as disposable income grows.

www.npd.com/wps/portal/npd/us/industry-expertise/video-games

NPD's video games market research covers physical, digital, & mobile gaming sales data, trends, & industry analysis based on point-of-sale & consumer panel ...

www.marketresearch.com/Consumer-Goods-c1596/Consumer-Goods-Retailing-c80/Video-Games-c774

Find Video Games Market Research Reports and industry analysis for market segmentation data, market growth and new business.

www.dfcint.com

DFC Intelligence provides market research reports, interactive services and consulting for the Global ... Worldwide Video Game Market Forecasts – June 2017.

www.theesa.com/wp-content/uploads/2017/04/EF2017_FinalDigital.pdf

Computer and Video Game Industry in April 2017. Ipsos Connect conducted the annual research for ESA. The study is the most in-depth and targeted survey of ...

newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37

Apr 21, 2016 ... Global games market 2016: Revenues will reach $99.6 billion in 2016 with ... Other market research reports have mentioned far higher revenues for this ... of games and video on a global scale, with esports at the epicenter.