OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level
shading language based on the syntax of the C programming language.
GLSL Specification · GLSL Specification with changes marked · OpenGL 4.5 API
and Shading Language Reference Pages · OpenGL 4.5 Quick Reference Card ...
What Is GLSL? GLSL (GLslang) is a short term for the official OpenGL Shading
Language. GLSL is a C/C++ similar high level programming language for several
GLSL Sandbox · Create new effect! / github / gallery by @thevaw and @feiss /
editor by @mrdoob, @mrkishi, @p01, @alteredq, @kusmabite and @emackey.
May 8, 2016 ... A sampler is a set of GLSL variable types. Variables of one of the sampler types
must be uniforms or as function parameters. Each sampler in a ...
Jan 15, 2015 ... The OpenGL Shading Language (GLSL) is the principle shading language for
OpenGL. While, thanks to OpenGL Extensions, there are several ...
Nov 4, 2016 ... Control structures (for-loops, if-else statements, etc) exist in GLSL, including the
switch statement. This section will not cover the entire ...
This is the updated version of GLSL tutorial. Only the core version is dealt in here.
For compatibility features please go to the original GLSL 1.2 tutorial.
Primer for GLSL beginners: pipeline diagrams, documentation and sample code.
May 6, 2015 ... The OpenGL Shading Language defines a number of special variables for the
various shader stages. These built-in variables (or built-in ...