OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level
shading language based on the syntax of the C programming language.
OpenGL Shading Language. This document describes a programming language
that is a companion to OpenGL 2.0 and higher, called The OpenGL Shading ...
What Is GLSL? GLSL (GLslang) is a short term for the official OpenGL Shading
Language. GLSL is a C/C++ similar high level programming language for several
This is the updated version of GLSL tutorial. Only the core version is dealt in here.
For compatibility features please go to the original GLSL 1.2 tutorial.
Jun 30, 2014 ... The GLSL.io initiative aims to build an Open Collection of GLSL Transitions. It
aims to be highly community-driven and free-software.
In GLSL, all shader function entry points have to be called main() . When Unity
loads the GLSL shader, it loads the source once for the vertex program, with the ...
GLSL Programming ... Introduction; GLSL in Specific Frameworks and Platforms
... General GLSL and OpenGL (ES) Topics (linked from the previous sections).
The syntax of GLSL is very similar to C (and therefore C++ and Java); however,
there are built-in data types and functions for floating-point vectors and matrices,
GLSL. OpenGL ES Shading Language Reference. ➤ GLSL Types. ➤ GLSL
Qualifiers. ➤ GLSL Built-In Variables & Constants. ➤ GLSL Statements.