OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level
shading language based on the syntax of the C programming language.
GLSL Sandbox · Create new effect! / github / gallery by @thevaw and @feiss /
editor by @mrdoob, @mrkishi, @p01, @alteredq, @kusmabite and @emackey.
GLSL Specification · GLSL Specification with changes marked · OpenGL 4.5 API
and Shading Language Reference Pages · OpenGL 4.5 Quick Reference Card ...
Primer for GLSL beginners: pipeline diagrams, documentation and sample code.
OPENGL ES SHADING LANGUAGE STATEMENTS. This is a reference for the
statements of the OpenGL ES Shading Language that is described in the
Jun 30, 2014 ... The GLSL.io initiative aims to build an Open Collection of GLSL Transitions. It
aims to be highly community-driven and free-software.
In GLSL, all shader function entry points have to be called main() . When Unity
loads the GLSL shader, it loads the source once for the vertex program, with the ...
GLSL. OpenGL ES Shading Language Reference. ➤ GLSL Types. ➤ GLSL
Qualifiers. ➤ GLSL Built-In Variables & Constants. ➤ GLSL Statements.
GLSL Programming ... Introduction; GLSL in Specific Frameworks and Platforms
... General GLSL and OpenGL (ES) Topics (linked from the previous sections).