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GLSL - OpenGL Shading Language - Wikipedia


OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language.

OpenGL® Registry


GLSL Specification · GLSL Specification with changes marked · OpenGL 4.5 API and Shading Language Reference Pages · OpenGL 4.5 Quick Reference Card ...

NeHe Productions: GLSL: An Introduction


What Is GLSL? GLSL (GLslang) is a short term for the official OpenGL Shading Language. GLSL is a C/C++ similar high level programming language for several  ...

GLSL Sandbox Gallery


GLSL Sandbox · Create new effect! / github / gallery by @thevaw and @feiss / editor by @mrdoob, @mrkishi, @p01, @alteredq, @kusmabite and @emackey.

Sampler (GLSL) - OpenGL Wiki - Khronos Group


May 8, 2016 ... A sampler is a set of GLSL variable types. Variables of one of the sampler types must be uniforms or as function parameters. Each sampler in a ...

OpenGL Shading Language - OpenGL Wiki - Khronos Group


Jan 15, 2015 ... The OpenGL Shading Language (GLSL) is the principle shading language for OpenGL. While, thanks to OpenGL Extensions, there are several ...

Core Language (GLSL) - OpenGL Wiki - Khronos Group


Nov 4, 2016 ... Control structures (for-loops, if-else statements, etc) exist in GLSL, including the switch statement. This section will not cover the entire ...

GLSL Tutorial – Core » Lighthouse3d.com


This is the updated version of GLSL tutorial. Only the core version is dealt in here. For compatibility features please go to the original GLSL 1.2 tutorial.

GLSL Lighthouse3D tutorial - Lighthouse3d.com


Primer for GLSL beginners: pipeline diagrams, documentation and sample code.

Built-in Variable (GLSL) - OpenGL Wiki - Khronos Group


May 6, 2015 ... The OpenGL Shading Language defines a number of special variables for the various shader stages. These built-in variables (or built-in ...