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High-Level Shading Language - Wikipedia


The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to ...

HLSL (Windows) - MSDN - Microsoft


HLSL is the High Level Shading Language for DirectX. Using HLSL, you can create C like programmable shaders for the Direct3D pipeline.

Language Syntax (Windows) - MSDN - Microsoft


HLSL shaders are made up of variables, and functions, which in turn are made up of statements. The language syntax documents how to define and declare ...

Crash Course in HLSL | Catalin ZZ


What does HLSL stand for? Why was it created? How does an HLSL effect file look like? What can you do with HLSL? What do float4x4, TEXCOORD0 or ...

Effects and HLSL Tutorials - RB Whitaker's Wiki


These tutorials are an introduction to HLSL and effect files. HLSL is a programming language that can be used to program modern graphics cards. It allows you ...

shaders - What are some good resources for learning HLSL ...


Jul 19, 2010 ... The last time I tried learning HLSL, I made a few shaders and mostly understood what I was doing, but I still felt like I was stumbling in the dark.

Introduction to the DirectX® 9 High Level Shading Language - AMD


Shading Language (HLSL). Using this standard high level language, shader writers are able to think at the algorithm level while implementing shaders, rather  ...

Unity - Manual: Accessing shader properties in Cg/HLSL


Shader declares Material properties in a Properties block. If you want to access some of those properties in a shader program, you need to declare a Cg/HLSL ...

HLSL Tools for Visual Studio - Visual Studio Marketplace


Nov 25, 2016 ... A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files. See the changelog for ...

Shader Syntax (GLSL HLSL Cg) - Packages - Package Control

packagecontrol.io/packages/Shader Syntax (GLSL HLSL Cg)

Shader Syntax (GLSL HLSL Cg). by noct ST2/ST3. GLSL/HLSL/Cg syntax highlighting for Sublime Text 2 & 3. Labels language syntax ...

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Programming Guide for HLSL (Windows) - MSDN - Microsoft


HLSL shaders can be compiled at author-time or at runtime, and set at runtime into the appropriate pipeline stage. Direct3D 9 shaders can be designed using ...

HLSL Introduction - Neatware


Chang Li's overview of HLSL. Includes code samples and screen shots of common shader operations.

NVIDIA Shader Library - HLSL


Jul 1, 2008 ... NVIDIA Shader Library - HLSL. With a wide range of shaders including skin, natural effects, metals, post processing effects, and much more, the ...