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High-Level Shading Language


The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to ...

HLSL (Windows) - MSDN - Microsoft


HLSL is the High Level Shading Language for DirectX. Using HLSL, you can create C like programmable shaders for the Direct3D pipeline.

Reference for HLSL (Windows) - MSDN - Microsoft


Microsoft's documentation on using HLSL. Includes an overview, tutorials, sample code and debugging tips.

Crash Course in HLSL | Catalin ZZ


What does HLSL stand for? Why was it created? How does an HLSL effect file look like? What can you do with HLSL? What do float4x4, TEXCOORD0 or ...

Call for input on HLSL -> SPIR-V translation · Issue #200 ... - GitHub


Mar 12, 2016 ... Can we prevent the hlsl backend from falling into the same pit. .... So is the plan here to modify the GLSL compiler to accept HLSL syntax?

shaders - What are some good resources for learning HLSL ...


Jul 19, 2010 ... The last time I tried learning HLSL, I made a few shaders and mostly understood what I was doing, but I still felt like I was stumbling in the dark.

Effects and HLSL Tutorials - RB Whitaker's Wiki


These tutorials are an introduction to HLSL and effect files. HLSL is a programming language that can be used to program modern graphics cards. It allows you ...

Generating Shaders From HLSL Fragments - Shawn Hargreaves


Generating Shaders From HLSL Fragments. By Shawn Hargreaves. Shaders are cool. You can do all sorts of interesting things with them: this and previous ...

HLSL Cross Compiler | Unreal Engine


This library compiles High Level Shading Language (HLSL) shader source code into a high-level intermediate representation, performs device-independent ...

Shader Syntax (GLSL HLSL Cg) - Packages - Package Control

packagecontrol.io/packages/Shader Syntax (GLSL HLSL Cg)

Shader Syntax (GLSL HLSL Cg). by noct ST2/ST3. GLSL/HLSL/Cg syntax highlighting for Sublime Text 2 & 3. Labels language syntax ...

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Programming Guide for HLSL (Windows) - MSDN - Microsoft


Programming Guide for HLSL. At a very high level, data enters the graphics pipeline as a stream of primitives and is processed by up to as many as three shader ...

HLSL Introduction - Neatware


Chang Li's overview of HLSL. Includes code samples and screen shots of common shader operations.

NVIDIA Shader Library - HLSL


Jul 1, 2008 ... NVIDIA Shader Library - HLSL. With a wide range of shaders including skin, natural effects, metals, post processing effects, and much more, the ...