The High-Level Shader Language or High-Level Shading Language (HLSL) is a
proprietary shading language developed by Microsoft for the Direct3D 9 API to ...
HLSL is the High Level Shading Language for DirectX. Using HLSL, you can
create C like programmable shaders for the Direct3D pipeline.
Microsoft's documentation on using HLSL. Includes an overview, tutorials,
sample code and debugging tips.
What does HLSL stand for? Why was it created? How does an HLSL effect file
look like? What can you do with HLSL? What do float4x4, TEXCOORD0 or ...
Mar 12, 2016 ... Can we prevent the hlsl backend from falling into the same pit. .... So is the plan
here to modify the GLSL compiler to accept HLSL syntax?
Jul 19, 2010 ... The last time I tried learning HLSL, I made a few shaders and mostly understood
what I was doing, but I still felt like I was stumbling in the dark.
These tutorials are an introduction to HLSL and effect files. HLSL is a
programming language that can be used to program modern graphics cards. It
allows you ...
Generating Shaders From HLSL Fragments. By Shawn Hargreaves. Shaders are
cool. You can do all sorts of interesting things with them: this and previous ...
This library compiles High Level Shading Language (HLSL) shader source code
into a high-level intermediate representation, performs device-independent ...
packagecontrol.io/packages/Shader Syntax (GLSL HLSL Cg)
Shader Syntax (GLSL HLSL Cg). by noct ST2/ST3. GLSL/HLSL/Cg syntax
highlighting for Sublime Text 2 & 3. Labels language syntax ...