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High-Level Shading Language - Wikipedia


The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to ...

HLSL (Windows) - MSDN - Microsoft


HLSL is the High Level Shading Language for DirectX. Using HLSL, you can create C like programmable shaders for the Direct3D pipeline.

Programming Guide for HLSL (Windows) - MSDN - Microsoft


HLSL shaders can be compiled at author-time or at runtime, and set at runtime into the appropriate pipeline stage. Direct3D 9 shaders can be designed using ...

Reference for HLSL (Windows) - MSDN - Microsoft


The HLSL reference documentation specifies the language characteristics. It is broken into several sections.

HLSL Introduction - Neatware


Ladybug Mixer Vn: A Video Mixer Supports Real-time Composition of Multi- channel Video with HLSL Effects in GPU.

Crash Course in HLSL | Catalin ZZ


What does HLSL stand for? Why was it created? How does an HLSL effect file look like? What can you do with HLSL? What do float4x4, TEXCOORD0 or ...

NVIDIA Shader Library - HLSL


Jul 1, 2008 ... NVIDIA Shader Library - HLSL. With a wide range of shaders including skin, natural effects, metals, post processing effects, and much more, the ...

Effects and HLSL Tutorials - RB Whitaker's Wiki


These tutorials are an introduction to HLSL and effect files. HLSL is a programming language that can be used to program modern graphics cards. It allows you ...

shaders - What are some good resources for learning HLSL ...


Jul 19, 2010 ... The last time I tried learning HLSL, I made a few shaders and mostly understood what I was doing, but I still felt like I was stumbling in the dark.

HLSL - Ogre


Jul 19, 2012 ... HLSL - High Level Shader Language. This is a shader language developed by Microsoft for use with DirectX and is very similar to Cg.