Nomic is a game created in 1982 by philosopher Peter Suber in which the rules
of the game include mechanisms for the players to change those rules, usually ...
Nomic is a game I invented in 1982. It's a game in which changing the rules is a
move. The Initial Set of rules does little more than regulate the rule-changing ...
A collection of links, information, scripts for game automation, and games.
Nomic, the game of changing rules. This rendition of the rules was posted by
Mathew Moss. The game was also written up by Douglas Hofstadter in his book,
In the words of Nomic's author, Peter Suber: "Nomic is a game in which changing
... The primary activity of Nomic is proposing changes in the rules, debating the ...
Agora is a nomic, a game in which the rules can be changed as part of the
gameplay itself. The concept of Nomic, and an initial ruleset, was invented by
A paperwork table game, 2-6 people, permitting each member to vote on rules
and score Stones or points awarded. A SelfModifyingGame. See the Nomic FAQ
a. 1. Customary; ordinary; - applied to the usual English spelling, in distinction
from strictly phonetic methods. Webster's Revised Unabridged Dictionary, ...
A RIGblaster Nomic is the easiest way to properly connect your radio to a
computer so that you may operate using over 100 existing and future ham radio
Nomic definition at Dictionary.com, a free online dictionary with pronunciation,
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