Nomic is a game created in 1982 by philosopher Peter Suber in which the rules
of the game include mechanisms for the players to change those rules, usually ...
Nomic is a game I invented in 1982. It's a game in which changing the rules is a
move. The Initial Set of rules does little more than regulate the rule-changing ...
Nomic is unambiguously a two-tier system, whereas the United States has such
intermediate and anomolous things as administrative regulations, joint ...
A collection of links, information, scripts for game automation, and games.
Define nomic: relating to a musical nome — nomic in a sentence.
Nomic, the game of changing rules. This rendition of the rules was posted by
Mathew Moss. The game was also written up by Douglas Hofstadter in his book,
Agora is a nomic, a game in which the rules can be changed as part of the
gameplay itself. The concept of Nomic, and an initial ruleset, was invented by
"Nomic is a game in which changing the rules is a move. In that respect it differs
from almost every other game. The primary activity of Nomic is proposing ...
In the words of Nomic's author, Peter Suber: "Nomic is a game in which changing
... The primary activity of Nomic is proposing changes in the rules, debating the ...
A paperwork table game, 2-6 people, permitting each member to vote on rules
and score Stones or points awarded. A SelfModifyingGame. See the Nomic FAQ