The OpenGL specification describes an abstract API for drawing 2D and 3D
graphics. Although it is possible for the API to be implemented entirely in software
From the changelog ““Fixed a bug that could cause texture corruption in some
OpenGL applications when video memory is exhausted by a combination of ...
Originally developed by Silicon Graphics in the early '90s, OpenGL® has become
the most widely-used open graphics standard in the world.. NVIDIA supports ...
is an immediate mode graphics programming API originally developed by SGI based on their previous proprietary Iris GL, and became in industry standard several years ago. It is defined and maintained by the Architectural Revision Board (ARB),... More »
The Khronos Group - Connecting Software to Silicon. The Khronos Group is a not
for profit industry consortium creating open standards for the authoring and ...
The OpenGL ES registry contains specifications of the core API and shading
language; specifications of Khronos- and vendor-approved OpenGL ES
OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D
graphics on embedded systems - including consoles, phones, appliances and ...
The Official Guide to Learning OpenGL, Version 1.1. About This Guide; Chapter 1
. Introduction to OpenGL; Chapter 2. State Management and Drawing ...
Android supports OpenGL both through its framework API and the Native
Development Kit (NDK). This topic focuses on the Android framework interfaces.