Chat room

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Chat Rooms in PaltalkScene.

The term chat room, or chatroom, is primarily used by mass media to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology ranging from real-time online chat over instant messaging and online forums to fully immersive graphical social environments.

 
Table of Contents
1History
2Text-based chat
3Graphical multi-user environments
4Chat room activities
 4.1Games
 4.2Sexually related uses
5Rules of behavior
6Language issues
7Perceived dangers
8See also
9References
10External links

History

The first[1] dedicated online chat service was the CompuServe CB Simulator in 1980,[2] created by CompuServe executive Alexander "Sandy" Trevor in Columbus, Ohio.

Text-based chat

Online chat is a way of communicating by sending text messages to people in the same chat-room in real-time. Some chat rooms such as Yahoo! use both text and voice simultaneously. The oldest form of chat rooms are the text-based variety.

Graphical multi-user environments

Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing virtual reality technology).These are characterized by using a graphic representation of the user (avatar) that can be moved about a graphic background or in a graphic environment. These virtual worlds are capable of incorporating elements such as games (in particular massively multiplayer online games) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. The most popular environments also allow users to create or build their own spaces.

Some visual chat rooms also incorporate audio and video communications, so that users may actually see and hear each other.

Chat room activities

The primary use of a chat room is to share information via text with a group of other users. Generally speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from instant messaging programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared interest or other similar connection, and chat rooms exist catering for a wide range of subjects. New technology has enabled the use of file sharing and webcams to be included in some programs.

Games

Games are also often played in chat rooms. A historic example is Hunt the Wumpus.[3]

Sexually related uses

Some people who visit chat rooms use them as a place to experience online sex, also known as cybersex. While not physically able to see their partner, users derive stimulation from descriptive text.

Many Internet chat and messaging services allow users to display or send each other photos of themselves and users may chose to exchange nude or sexual photos. This has led to widespread concern about the potential for the sexual exploitation of minors. Minors who take sexually suggestive or explicit digital photos of themselves and share such photos with others have even been prosecuted under child pornography statutes.

Although, minors may not take sexually suggestive or explicit photos in order to engage in sexual exploitation. Tween or teenage chat rooms involve users who can verbally engage in sexually explicit conversations with others, as well as use suggestive language to lure a minor into a "private chat" or "video conference" to engage in a form of cybersex.

Rules of behavior

Chat rooms usually have stringent rules that they require users to follow in order to maintain integrity and safety for their users. Particularly in rooms for children, rules usually do not allow users to use offensive language, or to promote hate mail, violence and other negative issues. Also chat rooms often do not allow advertising in their rooms or flooding, which is continually filling the screen with repetitive text. Typing with caps lock on is usually considered shouting and is discouraged.[4]

Sometimes chat room venues are moderated either by limiting who is allowed to speak (not common), by having comments be approved by moderators (often presented as asking questions of a guest or celebrity), or by having moderation volunteers patrol the venue watching for disruptive or otherwise undesirable behaviour.

Yet, most commonly used chat rooms are not moderated and users may type what they personally choose to send.

Language issues

Even today, relatively little is known about the discourse produced in on-line communication contexts. While there is a growing body of literature on sociolinguistic variation in French chat for example, other forms of computer mediated communication (e.g. discussion fora, weblogs, etc.) have received less attention.[5]

Perceived dangers

As chat rooms are often frequented by minors, they can facilitate illegal sexual contact[6] though studies have shown that this is not common, with the American Psychologist journal calling many of the fears 'myths'.[7] Another term for this is 'technopanics.' Alice E. Marwick says 'The technopanic is an attempt to contextualize the moral panic as a response to fear of modernity as represented by new technologies.'[8]

See also

References

  1. CompuServe Innovator Resigns After 25 Years, The Columbus Dispatch, 11 May 1996, p. 2F
  2. Wired and Inspired, The Columbus Dispatch (Business page), by Mike Pramik, 12 November 2000
  3. http://forum_top-site-list.com/profile.php
  4. Chatiquette - guidelines for chatting online[dead link]
  5. Rémi A. van Compernolle (2008). Nous versus on: Pronouns with first-person plural reference in synchronous French chat. Canadian Journal of Applied Linguistics, 11(2)
  6. McMahon S. "Chat Room Safety Advice". http://www.chat-rooms-online.com/chat-safety.htm. Retrieved 2007-09-19. 
  7. Greve, Frank. "Fears of Internet predators unfounded, study finds". Mcclatchydc.com. http://www.mcclatchydc.com/homepage/story/28029.html. Retrieved 2012-02-02. 
  8. "Marwick". Firstmonday.org. http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2152/1966. Retrieved 2012-02-02. 

External links

  • The Psychology of Cyberspace Hypertext book exploring the psychological aspects of online environments by Dr. John Suler, Rider University
For chat room sites, see Chat room at the Open Directory Project
The content on this page originates from Wikipedia and is licensed under the GNU Free Document License or the Creative Commons CC-BY-SA license.
 
 
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